The Budapest Liszt Ferenc LHBP airport (former Ferihegy airport) is Hungary’s biggest airport, connecting Hungary’s capital Budapest with several European destination.
 Literally all of the existing objects were enhanced among some new buildings.
 All buildings and objects have now PBR materials for the most realistic look.
 All old objects received 2K resolution textures instead of 1K. (2048×2048 textures instead of the original 1024×1024!)
 The ground textures have been completely reworked. Bump, detail textures and rain effect has been added.
 All jetways are working now! (SODE is required: https://sode.12bpilot.ch/)
 Dynamic lights on the aprons!
 New buildings: Terminal II PIER, BudCargo, two new DHL building, TNT building, Lufthansa “Balloon” Hangar, WizzAir Hangar, Lufthansa Warehouse, Ibis Hotel, Aeropark (relocated and new planes)
 Cargo Apron, Foxtrot taxiway
 Airport (and runways) position has been adjusted to real world one (matches with MSFS)
The Economy Terminal is still under development for the scenery. Follow our Facebook or our Discord Server for the latest news!
 High resolution photo-background covering the airport and the close vicinity of the airport
 Seasonal textures of background and custom (no default) vegetation for summer and winter
 Airport’s taxiway/gate/parking stand layout represents accurately the current status
 Custom textured taxiways, runways and aprons
 Very accurate projection of the taxi lines and markings in high resolution
 Background (lines, aprons, concrete textures, dirt, roads etc. on the airport) uses as less layer as possible for the best performance
 The background have less vertex (polygons) than our LHDC Debrecen airport where there is only one runway and much less parking stands, taxiways
 Custom 3D runway edge-lights, taxi-lights, touch down zone lights, approach light poles
 Custom light system at the whole airport, no default light system is used, means all lights are there where the real one is
 Working jetways (SODE is required) https://sode.12bpilot.ch/
 Intensive use of LODs (Level of detail), farther objects are projected in a simplified detail to reduce the amount of vertex’s to be drawn by the GPU
 Buildings are accurately modeled with optimized resolution
 The inside of the SkyCourt (Main terminal, T2) is modeled (you can see through the window)
 Reflection (glass) and bump (normal map or depth map) textures are used with PBR materials
 During winter the building’s roofs will be covered with snow (to come in later patch)
 The aviation museum close to the final of rwy 31L is modeled by Tibor Kókai
 Animated road traffic around the airport (to come in later patch)
 All published approaches will be created in the AFCAD file, means all RNAV, ILS, VOR, NDP approaches will be available in the default FS GPS/GNS
 Automatic season change for vegetation, photo-background and building`s roof
 Animated vehicles on the aprons (to come in later patch)
 “Add-on” type installation, custom installation location is possible