[P3D V5] - JUSTSIM - ANTALYA INTERNATIONAL AIRPORT LTAI V.2

 

Antalya Airport (IATA: AYT, ICAO: LTAI) is an international airport located 13 km (8.1 mi) northeast of the city center of Antalya, Turkey. It is a major destination during the European summer leisure season due to its location at the country's Mediterranean coast. It handled 18,741,659 passengers in 2016, making it the third-busiest airport in Turkey and the thirtieth-busiest in Europe. The airport has two international terminals and one domestic terminal. Antalya is one of the major airports on the Southwest of Turkey, the others being Bodrum and Dalaman.
The airport was built to accommodate the millions of passengers who come to Turkey's Mediterranean beaches in summer. The construction of International Terminal 1 started in 1996 by Bayindir Holding and it was ready for service on 1 April 1998. In 1999 Fraport AG and Bayindir Holding signed a joint-venture agreement. Terminal 1 is operated by Fraport AG. Now there is an additional new International Terminal, Terminal 2, which is operated by the company Celebi.
In July 2011 the airport was selected as Best Airport in Europe (10–25-million-passenger category) by Airports Council International (ACI).
In 2003 the airport handled 10 million passengers, representing an increase of 78% since 1998. According to ACI statistics, Antalya Airport ranked 30th in 2005, 2008 and 2009 for international passenger traffic. In 2008, AYT was the world's 30th-busiest airport in international passengers traffic. In 2009, AYT also held its 30th spot in that category among world airports, with 15,210,733 international passengers. By the end of 2010, it rose to the 23rd spot with over 18 million international passengers
Feature:
Fully compatible with FTX Global Base by ORBX
Fully compatible with FTX Global Vector by ORBX
Fully compatible with FTX openLC Europe by ORBX
Fully compatible with PILOT'S FSG - FS GLOBAL 2018 FTX and default mesh
Shading and occlusion (texture baking) effects on terminal and other airport buildings
Ground polygons made with the requirements of the SDK Prepad3D-PBR materials used.
Visual Docking Guidance System (VDGS)
Animated SODE Jetways
Custom GSX Ground Service settings for scenery (parking’s specifications, vehicles, pushback and boarding services) – see a manual for scenery after installation!
Dynamic lighting of the apron
3D models now use PBR materials
High resolution ground textures / Custom runway textures
High resolution building textures
Many animated custom ground vehicles.
Surrounding area with custom autogen
Fully AI traffic compatible with accurat AFCAD file
Excellent night effects
3D birds
3D grass
Optimized for excellent performance
Fully 3d taxiways lighting
Automatic season change for vegatation, high resolution phototerrain
Realistic reflections on glass
Inclusion of manual in PDF formate